Script Vineyard Job
Configuration (config.lua)
Config = {}
Config.DropPlayer = true -- true / false if true they will be disconnected by server if they try to exploit or cheat...
Config.MessageForCheater = 'Nice try! You are an idiot!' -- Message when they got dropped
Config.PropBush = 'prop_bush_grape_01' -- Important if you change this then change in PropsSpawn too!!!
Config.PropProcess = 'gr_dlc_gr_yacht_props_table_03' -- Important if you change this then change in Processing too!!!
Config.OnlyJob = false -- true / false if true then write name of job in Config.JobName!
Config.JobName = 'vineyard' -- name of the job if you have Config.OnlyJob = true...
--- site for blips: https://docs.fivem.net/docs/game-references/blips/
Config.Blips = {
{
show = true,
coords = vec3(1320.1462, 1867.4572, 91.0318),
sprite = 253,
scale = 1.0,
color = 28,
labelofblip = 'Vineyard'
},
{
show = true,
coords = vec3(-1927.6268, 2039.3903, 140.8327),
sprite = 464,
scale = 1.0,
color = 32,
labelofblip = 'Proccessing wine'
},
{
show = true,
coords = vec3(-1681.0405, -290.9017, 51.8836),
sprite = 276,
scale = 1.0,
color = 2,
labelofblip = 'Selling Wine'
},
}
Config.Menus = {
--- menu for spawn props
MainTitleStartMenu = 'Start-Menu', -- Main title
TitleStartMenu = 'Spawn Props', -- Title for spawnning props
DescriptionStartMenu = 'Spawn props and start pickuping', -- description for spawning props
StarMenuIcon = 'bars', -- icon
--- end spawn props
--- menu for deleting props
TitleRestartProps = 'Delete Props', --Title for deleting props
DescriptionRestartProps = 'You will delete the props and if you want you can start over!', -- description for deleting objects
RestartPropsIcon = 'trash', -- icon
--- end deleting props
----- Proccess
MainTitleProccessMenu = 'Start-Proccess',
TitleProccessMenu = 'Spawn table', -- title to spawn table and start proccessing
DescriptionProccessMenu = 'Spawn table to start with proccess', -- description to spawn table and start proccessing
ProccessMenuIcon = 'spinner', -- icon
TitleDeleteProps = 'Delete table', -- Title for delete prop
DescriptionDeleteProps = 'Delete table if you done!', -- description for delete prop
DeletePropsIcon = 'trash', -- icon
-------
---- Proccess table
MainTitleTable = 'Do?', -- Main title
TitleTable = 'Start removing', -- First title
DescriptionTable = 'Start by plucking the leaves from the grapes', -- Desc first
TableIcon = 'leaf', -- icon
TitlePressing = 'Start Pressing', -- Second title
DescriptionPressing = 'Start by pressing to squeeze the juice out of the grapes', -- Desc second
PressingIcon = 'water', -- icon
TitlePacking = 'Start Packing', -- Third title
DescriptionPacking = 'Start pouring into bottles', -- Desc third
PackingIcon = 'wine-bottle' -- icon
}
Config.Notifys = {
-- In car notify
TitleInCar = 'You are in car', -- title for in vehicle
DescInCar = 'Please get out of the vehicle!', -- desc for in vehicle
TypeCar = 'error', -- type of notification in vehicle
------
------ Pickup and props notifys
TitleProps = 'Props', -- title for detecting if he wants to reset job and script doesnt detect any prop...
DescProps = 'Script its not detecting any props spawned', -- desc for detecting if he wants to reset job and script doesnt detect any prop...
TypeProps = 'error', -- Type of notification
------
TitleFast = 'Too fast', -- title for cooldown
DescFast = 'You are doing this too fast please wait', -- desc for cooldown
TypeFast = 'error', -- Type of notification
------
TitleSpawned = 'Props Spawned!', -- Title for already spawned props
DescSpawned = 'Props are already spawned! What are you doing?', -- Desc for already spawned props, if they click start job and props are already spawned
TypeSpawned = 'error', -- Type of notification
------
TitleSuccessProps = 'Props spawned',
DescSuccessProps = 'Go to bushes and start pickuping!',
TypeSuccessProps = 'success', -- Type of notification
------
TitleDeleted = 'Props are deleted!',
DescDeleted = 'Props have been deleted! You can start again!',
TypeDeleted = 'success', -- Type of notification
------
TitleTooFar = 'You are too far', -- Title if they are too far from object
DescTooFar = 'You are too far from object', -- Desc if they are too far from object
TypeTooFar = 'error', -- Type of notification
------
------ Proccesing
TitleSuccessProccess = 'Table spawned!', -- for table spawn if its already there....
DescSuccessProccess = 'Table spawned, you can go and proccess your goods',
TypeSuccessProccess = 'success',
------
TitleBottle = 'Dont have!',
DescBottle = 'You dont have a bottle or enough grape juice!',
TypeBottle = 'error',
------
TitleNoGrape = 'Dont have',
DescNoGrape = 'You don have grapes with leafs',
TypeNoGrape = 'error',
------
TitleNotSell = 'Dont have', -- selling
DescNotSell = 'You don have enough wine to sell!',
TypeNotSell = 'error',
}
Config.Script = {
Peds = {
{ model = 'ig_dale', coords = vec4(1282.0734, 1878.9054, 83.3521, 236.1872), scenario = 'WORLD_HUMAN_CLIPBOARD', seller = false, StartWorkLabel = 'Work', IconStart = 'fa-solid fa-play', Distance = 2},
{ model = 's_m_m_fieldworker_01', coords = vec4(-1927.6268, 2039.3903, 140.8327, 256.2963), scenario = 'WORLD_HUMAN_AA_COFFEE', process = true, ProcessLabel = 'Processing', iconProcess = 'fa-solid fa-spinner', Distance = 2},
{ model = 'cs_priest', coords = vec4(-1681.0405, -290.9017, 51.8836, 235.5105), scenario = 'WORLD_HUMAN_GUARD_STAND', seller = true, SellLabel = 'Sell Wine', iconSell = 'fa-solid fa-wine-bottle', Distance = 2},
},
Location = {
Enable = true, -- true / false if false then will not check for player's distance from coords and it will not delete props... if true when they get a out of radius of 100meters of vector then it will delete props
Coords = vec3(1320.1462, 1867.4572, 91.0318), --Coords very importnant to change... go in center where it spawns and copy coords.... or just leave it like it is... i have centered it...
Radius = 100.0, -- radius to check how much
Time = 15000 -- time on every 15 seconds it checks player position...
},
PropsSpawn = {
{id = 1, prop = 'prop_bush_grape_01', coords = vec3(1306.5592, 1892.7340, 87.3937)}, -- Coords for prop grape bush...
{id = 2, prop = 'prop_bush_grape_01', coords = vec3(1315.7278, 1883.4445, 89.3911)}, -- Coords for prop grape bush...
{id = 3, prop = 'prop_bush_grape_01', coords = vec3(1326.2654, 1872.9475, 91.7467)}, -- Coords for prop grape bush...
{id = 4, prop = 'prop_bush_grape_01', coords = vec3(1336.5347, 1862.6259, 93.6333)}, -- Coords for prop grape bush...
{id = 5, prop = 'prop_bush_grape_01', coords = vec3(1302.1948, 1887.1046, 86.7204)}, -- Coords for prop grape bush...
{id = 6, prop = 'prop_bush_grape_01', coords = vec3(1311.9287, 1877.4641, 88.9672)}, -- Coords for prop grape bush...
{id = 7, prop = 'prop_bush_grape_01', coords = vec3(1321.6564, 1866.7727, 91.3665)}, -- Coords for prop grape bush...
{id = 8, prop = 'prop_bush_grape_01', coords = vec3(1331.2589, 1856.5630, 93.2775)}, -- Coords for prop grape bush...
{id = 9, prop = 'prop_bush_grape_01', coords = vec3(1297.0173, 1881.1924, 85.8825)}, -- Coords for prop grape bush...
{id = 10, prop = 'prop_bush_grape_01', coords = vec3(1306.2622, 1870.6924, 88.1890)}, -- Coords for prop grape bush...
{id = 11, prop = 'prop_bush_grape_01', coords = vec3(1315.7712, 1860.3135, 90.6711)}, -- Coords for prop grape bush...
{id = 12, prop = 'prop_bush_grape_01', coords = vec3(1325.4819, 1849.6891, 92.6485)}, -- Coords for prop grape bush...
{id = 13, prop = 'prop_bush_grape_01', coords = vec3(1291.1672, 1875.3821, 85.0713)}, -- Coords for prop grape bush...
{id = 14, prop = 'prop_bush_grape_01', coords = vec3(1300.4453, 1864.7000, 87.3441)}, -- Coords for prop grape bush...
{id = 15, prop = 'prop_bush_grape_01', coords = vec3(1309.5417, 1854.3959, 89.6906)}, -- Coords for prop grape bush...
{id = 16, prop = 'prop_bush_grape_01', coords = vec3(1319.6785, 1843.3073, 91.3761)}, -- Coords for prop grape bush...
Heading = 314.7030, -- heading for grape bush...
Distance = 1.5
},
Pickup = {
Icon = 'fa-solid fa-hand', -- icon for pickup plants or grapes...
Label = 'Pick grapes', -- label for pickuping grapes
TimePickup = 5000, -- time they have to pickup...
LabelPickup = 'Taking grape', -- label of progress
CanCancel = false, -- if they can cancel the pickup
Amount = 5, -- How much grapes he will get after pickuping...
},
Processing = {
{id = 1, prop = 'gr_dlc_gr_yacht_props_table_03', Coords = vec3(-1925.0948, 2048.0039, 140.8317)}, -- coords and prop name...
Heading = 257.2127, -- heading for prop
CoordsObject = vec3(-1925.0948, 2048.0039, 140.8317), -- This just copy from line 65 coords.... this is for protection of script!!!
Icon = 'fa-solid fa-spinner', -- icon for third eye
Label = 'Start Processing', -- label for third eye
Distance = 1.5, -- distance from prop to player to acces it!
TimeProcess = 5000, -- time they have to proccess...
LabelProcess = 'Removing leafs...', -- label of progressbar
CanCancel = false, -- if they can cancel the proccess
TimeProcessPress = 5000, -- time they have to proccess...
LabelProcessPress = 'Pressing...', -- label of progressbar
TimePackage = 5000, -- time they have to proccess...
LabelPackage = 'Pouring...', -- label of progressbar
NeedToProcess = 3, -- Amount they got to have if able to process ------from grapesleaf to grapes-----
AmountAfter = 3, -- Amount they get after process
NeedToPress = 3, -- from grape to grape juice -- they need 3
AmountAfterPress = 3, -- After the proccess how much they will get grape juice? now is 3
NeedToPour = 3, -- how much they need to start pouring?
NeedBottle = 1, -- how much bottle's they need to start pouring?
AmountAfterPour = 1, -- how much wine he will get after the proccess?
},
Refresh = {
cooldown = true, -- cooldown prevent spaming functions
cooldowntime = 10000, -- 10 seconds wait to restart job...
},
Selling = {
Coords = vec3(-1681.0405, -290.9017, 51.8836), -- very importnant! Copy coords from upper in peds lines... where is priest then he have coords
Label = 'Sell Wine', -- Title of input dialog
Amount = 'How much do you want to sell?', -- Desc of input dialog
TypeMoney = 'money', -- currency of money type 'black_money', 'bank' or 'money'
Price = 250, -- price for 1 wine
}
}
Config.Logs = {
Pickup = {
Logs = true, -- true / false if true it will send you a log into discord! else doesnt sent!
Label = 'Vineyard Pickup Grapes',
PlayerSteam = 'Player Steam : **',
Identifier = '**\nPlayer Identifier: **',
ServerID = '**\nServer ID: **',
HasPicked = '**\nHas Collected: **',
Amount = 'x Grapes With Leaf**',
BotName = 'Pickup Logs',
Webhook = 'YOUR_WEBHOOK'
},
Proccess = {
Logs = true, -- true / false if true it will send you a log into discord! else doesnt sent!
Label = 'Vineyard Proccess logs',
PlayerSteam = 'Player Steam : **',
Identifier = '**\nPlayer Identifier: **',
ServerID = '**\nServer ID: **',
Procecesed = '**\nHas Proccessed: **',
GetAmount = 'x Grapes With Leaf** \nAnd got: **',
Amount = 'x of Grape**', -------------------------- FIRST PROCCESS SO FROM GRAPESLEAF TO GRAPE LOG...
BotName = 'Process Logs',
Webhook = 'YOUR_WEBHOOK'
},
Proccess2 = {
Logs = true, -- true / false if true it will send you a log into discord! else doesnt sent!
Label = 'Vineyard Proccess logs',
PlayerSteam = 'Player Steam : **',
Identifier = '**\nPlayer Identifier: **',
ServerID = '**\nServer ID: **',
Procecesed = '**\nHas Proccessed: **',
GetAmount = 'x Grapes** \nAnd got: **', -------------------------- SECOND PROCCESS SO FROM GRAPE TO GRAPE_JUICE LOG...
Amount = 'x of Grape juice**',
BotName = 'Process Logs',
Webhook = 'YOUR_WEBHOOK'
},
Proccess3 = {
Logs = true, -- true / false if true it will send you a log into discord! else doesnt sent!
Label = 'Vineyard Proccess logs',
PlayerSteam = 'Player Steam : **',
Identifier = '**\nPlayer Identifier: **',
ServerID = '**\nServer ID: **',
Procecesed = '**\nHas Proccessed: **', -------------------------- THIRD PROCCESS SO FROM GRAPE_JUICE TO WINE LOG...
GetAmount = 'x Grape Juice 1x Bottle** \nAnd got: **',
Amount = 'x of Wine**',
BotName = 'Process Logs',
Webhook = 'YOUR_WEBHOOK'
},
Selling = {
Logs = true, -- true / false if true it will send you a log into discord! else doesnt sent!
Label = 'Vineyard Selling logs',
PlayerSteam = 'Player Steam : **',
Identifier = '**\nPlayer Identifier: **',
ServerID = '**\nServer ID: **', -------------------------- SELLING LOGS...
HasSelled = '**\nHas Selled: **',
Money = 'x Wine** \nAnd got: **',
Amount = '$ Money**',
BotName = 'Process Logs',
Webhook = 'YOUR_WEBHOOK'
},
DropPlayer = {
Logs = true, -- true / false if true it will send you a log into discord! else doesnt sent!
Label = 'Droped Player',
PlayerSteam = 'Player Steam : **',
Identifier = '**\nIdentifier: **',
ServerID = '**\nServer ID: **', -------------------------- IF PLAYER IS AUTOMATICLY DISCONNECTED BY SCRIPT LOG...
End = '**\nCoords: **',
End2 = '**',
BotName = 'Drop Player Logs',
Webhook = 'YOUR_WEBHOOK'
}
}
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